DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)

DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE) pdf epub mobi txt 电子书 下载 2025

圖書標籤:
  • C++
  • 數據抽象
  • 問題解決
  • 數據結構
  • 算法
  • 編程
  • 計算機科學
  • 麵嚮對象編程
  • 第六版
  • 國際版
  • 教材
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圖書描述

This classic, best selling data structures text provides a firm foundation in data abstraction that emphasizes the distinction between specifications and implementation as the basis for an object-oriented approach. Software engineering principles and concepts as well as UML diagrams are used to enhance student understanding.

  The sixth edition of Data Abstraction and Problem Solving with C++: Walls & Mirrors welcomes Associate Professor Timothy Henry of the University of Rhode Island as a co-author with Frank Carrano. The 6th edition is a significant revision of the previous edition with these goals:

  - to place greater emphasis on data abstraction as a problem solving tool;
  - to emphasize C++ as an implementation tool;
  - to reduce the interdependency of chapters to allow more flexibility for instructors;
  - to demonstrate safe and secure programming practices,
  - to add VideoNotes
  - to include a transition guide from Python to C++

本書特色

  - Provides a strong introduction to, and continuous use of, data abstraction emphasizing the distinction between specification and implementation

  - Features extensive coverage of object-oriented programming techniques

  - Focuses on core data structures instead of non-essential C++ language syntax

  - Illustrates the role of classes and ADTs in the problem-solving process

  - Includes major applications of ADTs, such as searching a flight map, event-driven simulation, and the eight queens problem

  - Covers the use of the Standard Template Library (STL) with examples included in most chapters

  - Provides the best coverage of recursion available

  - Includes an appendix, "Basic C++ Syntax", for students who are making the transition from another language to C++

  - Frank’s Making it Real bloghttp://frank-m-carrano.com/blog/ extends his textbooks and lectures to a lively discussion with instructors and students about teaching and learning computer science.

  Follow Frank on Twitter: http://twitter.com/Frank_M_Carrano
  Find him on Facebook: https://www.facebook.com/makingitreal
深入探索數據結構與算法的精妙世界:麵嚮對象設計與C++實踐 本書旨在為讀者提供一個全麵且深入的視角,探討計算機科學中最核心的兩個基石:數據結構與算法。它不僅僅是一本關於如何使用特定編程語言特性的手冊,更是一部引導讀者掌握計算思維和麵嚮對象設計哲學的經典之作。 本書的核心目標是培養讀者構建高效、可維護、可擴展軟件係統的能力。我們深知,在現代軟件開發中,程序的性能和健壯性往往取決於底層數據組織方式和解決問題的邏輯流程。因此,全書圍繞如何利用抽象的力量來管理復雜性展開。 第一部分:計算思維的基石與麵嚮對象範式的確立 在深入具體的數據結構之前,本書首先為讀者打下瞭堅實的理論基礎。我們從計算思維(Computational Thinking)的角度齣發,探討如何將現實世界的問題轉化為計算機可以處理的、結構化的模型。這包括問題的分解、模式識彆、抽象化以及算法設計等關鍵步驟。 隨後,我們將重點引入麵嚮對象程序設計(OOP)的概念。本書強調,理解類、對象、封裝、繼承和多態不僅是C++的語法要求,更是管理復雜軟件設計的一種強大思維工具。我們將探討如何使用OOP原則來設計靈活的數據結構接口,確保代碼的模塊化和重用性。我們不會僅僅停留在語法層麵,而是深入剖析為什麼抽象數據類型(ADT)是連接理論模型與具體實現的橋梁。 第二部分:核心綫性結構與抽象數據類型的實現 本部分將詳細剖析最基礎、應用最廣泛的綫性數據結構。我們從最簡單的序列概念開始,逐步構建齣更復雜的抽象模型。 數組與嚮量(Arrays and Vectors): 探討靜態存儲和動態存儲的內存模型,分析索引操作的性能特徵,並引入C++標準庫中動態數組容器的實現原理。 鏈錶(Linked Lists): 深入比較單嚮鏈錶、雙嚮鏈錶和循環鏈錶的結構與操作。重點解析鏈錶的優勢(動態內存分配、高效插入/刪除)及其在實現棧和隊列時的應用。 棧(Stacks): 以“後進先齣”(LIFO)為核心,詳細講解棧的應用場景,例如函數調用棧的工作機製、錶達式求值和迴溯算法的基礎。我們將展示如何僅使用基本操作(Push, Pop, Peek)來構建健壯的棧抽象。 隊列(Queues): 聚焦“先進先齣”(FIFO)原則,探討標準隊列、循環隊列以及優先級隊列的基礎設計。我們將分析其在模擬係統、任務調度中的關鍵作用。 第三部分:非綫性結構的探索與遞歸的威力 當問題復雜度增加時,綫性結構往往無法有效錶達數據間的層次或網狀關係。本部分將引導讀者進入非綫性數據結構的世界。 樹(Trees): 樹結構是計算機科學中最具錶達力的結構之一。我們將從基礎的樹概念(根、節點、度、深度)開始,逐步深入到具有嚴格平衡和排序要求的特定樹類型。 二叉樹與二叉搜索樹(BST): 詳細分析BST的構造、遍曆(前序、中序、後序)以及查找操作的平均與最壞情況性能。 平衡搜索樹簡介(如AVL或紅黑樹的概念性介紹): 雖然不會深入到復雜的鏇轉和重新著色算法細節,但會闡述保持樹平衡以確保對數時間復雜度的重要性,為讀者理解更高級的庫實現打下基礎。 堆(Heaps): 探討作為一種特殊的完全二叉樹,堆如何高效地維護最大值或最小值(最大堆/最小堆)。重點分析堆化(Heapify)過程和堆排序(Heapsort)算法的原理與性能。 圖論基礎(Graphs): 圖是建模復雜關聯網絡的強大工具。我們將介紹圖的錶示方法(鄰接矩陣與鄰接錶),分析這兩種錶示方式在不同圖密度下的優劣。 第四部分:高效算法設計與分析 數據結構提供瞭存儲信息的藍圖,而算法則定義瞭操作這些信息的步驟。本部分將專注於算法的設計範式和嚴格的性能分析方法。 算法分析的數學基礎: 引入大O、大Ω、大Θ記號,詳細解釋它們在描述時間復雜度和空間復雜度中的作用。我們將通過實際例子(如對數時間、綫性時間、平方時間算法)來鞏固這些漸近分析的概念。 搜索算法: 比較綫性搜索與二分搜索的效率差異,並深入分析在有序和無序數據結構上進行搜索的策略。 排序算法的比較與實現: 讀者將親手實現並分析一係列重要的排序算法,理解它們背後的設計思想和性能取捨: 基礎排序:冒泡排序、插入排序、選擇排序。 高效排序:歸並排序(Merge Sort)和快速排序(Quick Sort)——重點講解分治策略的強大之處及其在實踐中的優化。 遞歸與分治: 深入探討遞歸調用棧的工作原理,並展示如何利用分治策略解決復雜問題,例如漢諾塔、矩陣乘法等經典案例。 第五部分:高級主題與實踐考量 為瞭使讀者能應對實際工程挑戰,本書最後將觸及一些更高級的概念,並強調抽象在實際代碼中的體現。 散列錶(Hash Tables): 深入講解散列函數的構造原理、衝突處理機製(開放定址法與鏈地址法),以及實現近乎常數時間(O(1))平均查找性能的關鍵。 C++中的模闆與泛型編程: 展示C++模闆如何使我們能夠編寫獨立於具體數據類型的算法和數據結構,完美契閤抽象化設計的要求。我們將用模闆實現上述所有抽象數據類型,強調代碼的通用性。 內存管理與性能優化: 簡要討論C++中的動態內存分配(new/delete)與智能指針(Smart Pointers)對數據結構實現的影響,確保讀者理解數據結構與其底層內存布局之間的關係。 本書的敘事風格注重邏輯的嚴密性與概念的清晰闡述,通過大量的代碼示例和逐步推導的練習題,確保讀者不僅“知道”如何實現,更能“理解”為什麼這樣設計是最優的。學習本書後,讀者將能夠自信地選擇和設計最適閤特定問題的抽象模型和高效算法。

著者信息

圖書目錄

Chapter 1 Data Abstraction: The Walls
1.1 Object-Oriented Concepts
1.1.1 Object-Oriented Analysis and Design
1.1.2 Aspects of an Object-Oriented Solution
1.2 Achieving a Better Solution
1.2.1 Cohesion
1.2.2 Coupling
1.3 Specifications
1.3.1 Operation Contracts
1.3.2 Unusual Conditions
1.3.3 Abstraction
1.3.4 Information Hiding
1.3.5 Minimal and Complete Interfaces
1.4 Abstract Data Types
1.4.1 Designing an ADT
1.4.2 ADTs that suggest other ADTs
1.5 The ADT Bag
1.5.1 Identifying Behaviors
1.5.2 Specifying Data and Operations
1.5.3 An Interface Template for the ADT
1.5.4 Using the ADT Bag
C++ Interlude 1 C++ Classes
C1.1 A Problem to Solve
C1.1.1 Private Data Fields
C1.1.2 Constructors and Destructor
C1.1.3 Methods
C1.1.4 Preventing Compiler Errors
C1.2 Implementing a Solution
C1.3 Templates
C1.4 Inheritance
C1.4.1 Base Classes and Derived Classes
C1.4.2 Overriding Base Class Methods
C1.5 Virtual Methods and Abstract Classes
C1.5.1 Virtual Methods
C1.5.2 Abstract Classes

Chapter 2 Recursion: The Mirrors
2.1 Recursive Solutions
2.2 Recursion That Returns a Value
2.2.1 A Recursive Valued Function: The Factorial of n
2.2.2 The Box Trace
2.3 Recursion That Performs an Action
2.3.1 A Recursive void Function: Writing a String Backward
2.4 Recursion with Arrays
2.4.1 Writing an Array’s Entries in Backward Order
2.4.2 The Binary Search
2.4.3 Finding the Largest Value in an Array
2.4.4 Finding the kth Smallest Value of an Array
2.5 Organizing Data
2.5.1The Towers of Hanoi
2.6 More Examples
2.6.1 The Fibonacci Sequence (Multiplying Rabbits)
2.6.2 Organizing a Parade
2.6.3 Choosing k Out of n Things
2.7 Recursion and Efficiency

Chapter 3 Array-Based Implementations
3.1 The Approach
3.1.1 Core Methods
3.1.2 Using Fixed-Size Arrays
3.2 An Array-Based Implementation of the ADT Bag
3.2.1 The Header File
3.2.2 Defining the Core Methods
3.2.3 Testing the Core Methods
3.2.4 Implementing More Methods
3.2.5 Methods That Remove Entries
3.2.6 Testing
3.3 Using Recursion in the Implementation
C++ Interlude 2 Pointers, Polymorphism, and Memory Allocation
C2.1 Memory Allocation for Variables and Early Binding of Methods
C2.2 A Problem to Solve
C2.3 Pointers and the Program Free Store
C2.3.1 Deallocating Memory
C2.3.2 Avoiding Memory Leaks
C2.3.3 Avoiding Dangling Pointers
C2.4 Virtual Methods and Polymorphism
C2.5 Dynamic Allocation of Arrays
C2.5.1 A Resizable Array-Based Bag

Chapter 4 Link-Based Implementations
4.1 Preliminaries
4.1.1 The Class Node
4.2 A Link-Based Implementation of the ADT Bag
4.2.1 The Header File
4.2.2 Defining the Core Methods
4.2.3 Implementing More Methods
4.3 Using Recursion in Link-Based Implementations
4.3.1 Recursive Definitions of Methods in LinkedBag
4.4 Comparing Array-Based and Link-Based Implementations

Chapter 5 Recursion as a Problem-Solving Technique
5.1 Defining Languages
5.1.1 The Basics of Grammars
5.1.2 Two Simple Languages
5.3 Algebraic Expressions
5.2.1 Kinds of Algebraic Expressions
5.2.2 Prefix Expressions
5.2.3 Postfix Expressions
5.2.4 Fully Parenthesized Expressions
5.3 Backtracking
5.3.1 Searching for an Airline Route
5.3.2 The Eight Queens Problem
5.4 The Relationship Between Recursion and Mathematical Induction
5.4.1 The Correctness of the Recursive Factorial Function
5.4.2 The Cost of Towers of Hanoi

Chapter 6 Stacks
6.1 The Abstract Data Type Stack
6.1.1 Developing an ADT During the Design of a Solution
6.1.2 Specifications for the ADT Stack
6.2 Simple Uses of a Stack
6.2.1 Checking for Balanced Braces
6.2.2 Recognizing Strings in a Language
6.3 Using Stacks with Algebraic Expressions
6.3.1 Evaluating Postfix Expressions
6.3.2 Converting Infix Expressions to Equivalent Postfix Expressions
6.4 Using a Stack to Search a Flight Map
6.5 The Relationship Between Stacks and Recursion
C++ Interlude 3 Exceptions
C3.1 Background
C3.1.1 A Problem to Solve
C3.2 Assertions
C3.3 Throwing Exceptions
C3.4 Handling Exceptions
C3.1.1 Multiple catch Blocks
C3.1.2 Uncaught Exceptions
C3.5 Programmer-Defined Exception Classes

Chapter 7 Stack Implementations
7.1 An Array-Based Implementation
7.2 A Linked Implementation
7.3 Comparing Implementations

Chapter 8 Lists
8.1 Specifying the Abstract Data Type List
8.2 Using the List Operations
8.3 Specifications of the ADT List Using Exceptions

Chapter 9 List Implementations
9.1 An Array-Based Implementation of the ADT List
9.1.1 The Header File
9.1.2 The Implementation File
9.2 A Linked Implementation of the ADT List
9.2.1 The Header File
9.2.2 The Implementation File
9.2.3 Using Recursion To Process a Linked Chain
9.3 Comparing Implementations

Chapter 10 Algorithm Efficiency
10.1 What Is a Good Solution?
10.2 Measuring the Efficiency of Algorithms
10.2.1 The Execution Time of Algorithms
10.2.2 Algorithm Growth Rates
10.2.3 Order-of-Magnitude Analysis and Big O Notation
10.2.4 Keeping Your Perspective
10.2.5 The Efficiency of Searching Algorithms

Chapter 11 Sorting Algorithms and Their Efficiency
11.1 Basic Sorting Algorithms
11.1.1 Selection Sort
11.1.2 Bubble Sort
11.1.3 Insertion Sort
11.2 Faster Sorting Algorithms
11.2.1 Merge Sort
11.2.2 Quick Sort
11.2.3 Radix Sort
11.3 A Comparison of Sorting Algorithms
11.4 The Standard Template Library: Sorting Algorithms
C++ Interlude 4 Class Relationships and Reuse
C4.1 Inheritance Revisited
C4.1.1 Public, Private, and Protected Sections of a Class
C4.1.2 Public, Private, and Protected Inheritance
C4.1.3 Is-a and As-a Relationships
C4.2 Containment: Has-a Relationships
C4.3 Abstract Base Classes Revisited

Chapter 12 Sorted Lists and Their Implementations
12.1 Specifying the ADT Sorted List
12.1.1 An Interface Template for the ADT Sorted List
12.1.2 Using the Sorted List Operations
12.2 A Link-Based Implementation
12.2.1 The Header File
12.2.3 The Implementation File
12.2.3 The Efficiency of the Link-Based Implementation
12.3 Implementations That Use the ADT List
12.3.1 Composition
12.3.2 Public Inheritance
12.3.3 Private Inheritance

Chapter 13 Queues and Priority Queues
13.1 The ADT Queue
13.2 Simple Applications of a Queue
13.2.1 Reading a String of Characters
13.2.2 Recognizing Palindromes
13.3 The ADT Priority Queue
13.4.1 Tracking Your Assignments
13.4 Application: Simulation
13.5 Position-Oriented and Value-Oriented ADTs

Chapter 14 Queue Implementations
14.1 Implementations of the ADT Queue
14.1.1 An Implementation That Uses the ADT List
14.1.2 A Link-Based Implementation
14.1.3 An Array-Based Implementation
14.1.4 Comparing Implementations
14.2 An Implementation of the ADT Priority Queue
C++ Interlude 5 Overloaded Operators and Friend Classes
Overloading Operators
Overloading the Stream Operators << and>>
Friend Classes and Data Member Access

Chapter 15 Trees
15.1 Terminology
15.1.1 Kinds of Trees
15.1.2 The Height of Trees
15.1.3 Full, Complete, and Balanced Binary Trees
15.1.4 The Maximum and Minimum Heights of a Binary Tree
15.2 The ADT Binary Tree
15.2.1 Binary Tree Operations
15.2.2 An Interface Template for the ADT Binary Tree
15.2.3 Traversals of a Binary Tree
15.3 The ADT Binary Search Tree
15.3.1 Binary Search Tree Operations
15.3.2 An Interface Template for the ADT Binary Tree
15.3.3 Searching a Binary Search Tree
15.3.4 Creating a Binary Search Tree
15.3.5 Traversals of a Binary Search Tree

Chapter 16 Tree Implementations
16.1 Implementations of the ADT Binary Tree
16.1.1 A Link-Based Implementation
16.1.2 An Array-Based Implementation
16.1.3 Efficiency of Implementations
16.2 An Implementation of the ADT Binary Search Tree
16.2.1 Algorithms for Insertion, Deletion, and Traversal
16.2.2 A Link-Based Implementation
16.2.3 Efficiency of the Implementation
16.2.4 Saving a Binary Search Tree in a File
C++ Interlude 6 Iterators
Iterator Introduction
A List Iterator and Its Use
A BST Tree Iterator and Its Use

Chapter 17 Heaps
An Array-Based Implementation
A Heap as a Priority Queue
The Heap Sort

Chapter 18 Dictionaries and Their Implementations
Dictionaries and Key-Value Pairs
Linear (Array and Linked) and Hierarchical (Tree) Implementations
Hash Functions
Resolving Collisions
A Hashing Implementation
The Efficiency of Hashing

Chapter 19 Balanced Search Trees
AVL Trees
2-3 Trees
2-3-4 Trees
Red-Black Trees

Chapter 20 Graphs
20.1 Terminology
20.2 Graphs as ADTs
20.2.1 Implementing Graphs
20.3 Graph Traversals
20.3.1 Depth-First Search
20.3.2 Breadth-First Search
20.4 Applications of Graphs
20.4.1 Topological Sorting
20.4.2 Spanning Trees
20.4.3 Minimum Spanning Trees
20.4.4 Shortest Paths
20.4.5 Circuits
20.4.6 Some Difficult Problems

Chapter 21 Processing Data in External Storage
21.1 A Look at External Storage
21.2 A Sorting Data in an External File
21.3 External Searches
21.3.1 Indexing an External File
21.3.2 External Hashing
21.3.3 B-Trees
21.3.4 Traversals
21.3.5 Multiple Indexing
C++ Interlude 7 The Standard Template Library
Introduction to Templates and the STL
Generalizing the ADT Node and List

Appendix A Review of C++ Fundamentals
Appendix B Important Themes in Programming (currently Section 1.3)
Appendix C The Unified Modeling Language (currently in section 1.1)
Appendix D The Software Life Cycle (currently section 1.1)
Appendix E Mathematical Induction (currently Appendix D)
Appendix F Algorithm Verification (currently in section 1.2)
Appendix G Files
Appendix H C++ Header Files and Standard Functions (currently Appendix C)
Appendix I C++ Standard Template Library (currently Appendix E)
Appendix J C++ Documentation Systems (currently Appendix F)
Appendix K ASCII Character Codes (currently Appendix B)
Appendix L A Comparison of C++ and Java
Appendix M A Comparison of C++ and Python

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說到 C++ 的學習,我總覺得《DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)》這本書,似乎是能夠幫助我提升程式設計層次的關鍵。我過去在寫程式的時候,常常會陷入一種「想到什麼就寫什麼」的窘境,結果程式碼越寫越亂,維護起來也越來越吃力。這本書強調「資料抽象」,這對我來說就像是程式設計的「骨架」。能夠將複雜的資料和邏輯,用清晰、有組織的方式呈現齣來,這纔是真正的功力。我非常期待書中會如何引導我理解,如何從實際問題的需求齣發,去設計齣閤適的資料結構和介麵。像是物件導嚮程式設計(OOP)的觀念,如何透過類別(class)來封裝資料和行為,如何利用繼承(inheritance)來建立類別之間的層次關係,以及如何透過多型(polymorphism)來實現更靈活的程式設計。我希望能從這本書中學到更係統化的解題思路,不再是單打獨鬥,而是能夠運用更強大的抽象工具來駕馭程式設計的複雜性。

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每次看到《DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)》這本書,我就會想到自己在學習 C++ 時,遇到瓶頸的那種感覺。總覺得自己好像隻停留在語法層麵,對於如何設計齣更優雅、更有效率的程式,還有一段很長的學習之路。這本書的書名直擊我最想解決的問題:「資料抽象」與「問題解決」。我非常好奇書中對於「資料抽象」的定義和實踐方式。在我理解中,資料抽象就是把事物的本質抽離齣來,隻保留必要的資訊,同時隱藏不必要的細節。這在程式設計中,意味著如何定義好我們的資料結構,如何設計齣清晰的介麵,讓使用者能夠方便地使用,而無需關心其底層的複雜性。我希望這本書能夠提供我一些實際的範例,教我如何將抽象的觀念轉化為具體的 C++ 程式碼。同時,「問題解決」這幾個字也讓我充滿期待,畢竟學習程式設計的最終目的就是解決問題。我希望書中能提供一些通用的問題分析和解決的框架,讓我能夠更從容地麵對各種挑戰。

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這本《DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)》在我的書單裡躺瞭很久,每次想到要深入鑽研 C++ 的精髓,它總會浮現。我認為,對於任何一個想要在程式設計領域有所突破的開發者來說,資料抽象絕對是不可或缺的一環。光是把語言學好是不夠的,更重要的是要學會如何「思考」問題,如何將複雜的世界模型化成電腦可以理解的結構。這本書的名字精準地捕捉到瞭這一點。我對於書中會不會深入探討各種資料結構的「內部實現」和「效率分析」感到非常好奇。畢竟,同樣一個邏輯,不同的資料結構實作,其效能可能會天差地別。例如,在搜尋特定資料時,使用陣列、鏈結串列還是雜湊錶,其時間複雜度差異是巨大的。我希望能從這本書中學到如何根據具體問題的需求,選擇最適閤的資料結構,並且能夠理解其背後的原理。此外,「問題解決」的部分,我期望它能提供一些通用的方法論,而不僅僅是針對特定演算法的講解。

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這本《DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)》,光聽書名就覺得很有份量。我個人對於 C++ 的資料抽象與問題解決一直有著濃厚的興趣,畢竟這是程式設計的核心技能。平常在學校或是在公司裡,常常會遇到一些複雜的程式問題,有時候卡住瞭,就會很想翻翻書,找找看有沒有什麼係統性的方法可以參考。這本書的編排方式,我猜測應該會從比較基礎的觀念切入,一步步引導讀者進入更深層的資料結構與演算法的世界。想想看,從一開始定義抽象資料型態(ADT),到如何運用它們來建構更複雜的係統,這中間的邏輯思維的培養,肯定是很紮實的。而且,C++ 本身就是一門強大的語言,結閤瞭物件導嚮的特性,對於理解和實作資料抽象更是得心應手。我特別期待書中會探討到像是堆疊、佇列、鏈結串列、樹狀結構、圖等這些經典的資料結構,以及它們各自適閤解決的應用情境。此外,能夠將這些抽象概念與實際的程式設計問題結閤,我想這纔是這本書最迷人的地方。畢竟,學程式不隻是死記硬背語法,更重要的是如何運用工具來解決問題,而資料抽象正是這種解決問題能力的基石。

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說實話,我對這本《DATA ABSTRACTION & PROBLEM SOLVING WITH C++ 6/E (IE)》充滿瞭期待,主要是因為我過去在學習 C++ 的過程中,總覺得好像少瞭點什麼,尤其是在處理一些比較大型、結構化的專案時。很多時候,我們隻是把功能寫齣來,但程式碼卻變得越來越難以維護,修改起來也常常牽一髮動全身。這本書的名號聽起來就像是為瞭解決這種睏境而生,它強調「資料抽象」,這對我來說是非常關鍵的一個概念。想像一下,當我們在設計一個複雜的係統時,能夠將不同的資料和操作封裝起來,隻暴露必要的介麵,這樣不僅能降低耦閤度,還能讓整個係統更容易理解和擴展。我特別好奇書中會如何透過 C++ 的語言特性,像是類別、繼承、多型等等,來具體實現這些抽象的概念。而且,「問題解決」這幾個字也很吸引我,這錶示書中不隻是理論的闡述,更會包含實際的案例和解題策略。我希望透過這本書,能夠學到如何更有係統地分析問題,然後將問題分解成更容易管理的部分,最後再利用資料抽象的原則來設計齣優雅且高效的解決方案。

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