STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)

STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE) pdf epub mobi txt 电子书 下载 2025

圖書標籤:
  • C++
  • 編程
  • 入門
  • 對象
  • 第九版
  • Early Objects
  • 教材
  • 計算機科學
  • 程序設計
  • 高等教育
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圖書描述

For courses in C++ Programming
  Fundamentals of C++ for Novices and Experienced Programmers Alike

  Intended for use in a two-term, three-term, or accelerated one-term C++ programming sequence, this Ninth Edition of Starting Out with C++: Early Objects introduces the fundamentals of C++ to novices and experienced students alike. In clear, easy-to-understand terms, the text introduces all of the necessary topics for beginning C++ programmers. Real-world examples allow students to apply their knowledge in understanding how, why, and when to implement the features of C++. The text is organized in a progressive, step-by-step fashion that allows for flexibility. Building on the popularity of previous editions, the Ninth Edition has been updated and enhanced with new material, including C++11 topics and recent changes in technology.

  MyProgrammingLab?not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.

  MyProgrammingLabis an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.

本書特色

  .C++11 topics have been added to several chapters to support the latest standard version of the C++ language.

  .UPDATED! Updated material throughout the book reflects changes in technology and software development environments, improves clarity and incorporates best practices in teaching introductory programming. As a result, new graphics and new or redesigned figures have been added throughout the book where appropriate, and new or improved sample programs have been included in a number of chapters.

  .Includes new sections on literals, random numbers, and enumerated data types, as well as improved material on designing classes.

  .New Programming Challenge problems have been added to every chapter.

  .UPDATED! Chapters have been redesigned to improve student learning. Chapter 5 (Looping) has been reorganized to give students more practice using the while loop before introducing do-while and for loops. The Chapter 6 (Functions) material on defining and calling functions has been reorganized to introduce function prototypes earlier and allow main to always be the first function in a file.
MyProgrammingLab® not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.
MyProgrammingLabis an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.

  .Interactive Practice provides first-hand programming experience in an interactive online environment.

  .Approximately two-hundred small practice exercises cover topics such as variables, calculations, decision statements, loops, procedures, arrays, and more.

  .Error Messages for Incorrect Answers give students immediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.

  .Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom—when they need help the most.

  .Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.

  .Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
。A dynamic roster tracks their performance and maintains a record of submissions.
。The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.

  圖書特色與優點:

  This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States.
About the Book

  .NEW! C++11 topics have been added to several chapters to support the latest standard version of the C++ language.

  .UPDATED! Updated material throughout the book reflects changes in technology and software development
environments, improves clarity and incorporates best practices in teaching introductory programming. As a result, new graphics and new or redesigned figures have been added throughout the book where appropriate, and new or improved sample programs have been included in a number of chapters.

  .NEW! Includes new sections on literals, random numbers, and enumerated data types, as well as improved material on designing classes.

  .NEW! New Programming Challenge problems have been added to every chapter.

  .UPDATED! Chapters have been redesigned to improve student learning. Chapter 5 (Looping) has been reorganized to give students more practice using the while loop before introducing do-while and for loops. The Chapter 6 (Functions) material on defining and calling functions has been reorganized to introduce function prototypes earlier and allow main to always be the first function in a file.

  .Concept statements at the beginning of each major section summarize the section’s key ideas.

  .Over 350 complete examples highlight topics through practical, real-world example programs that students can run themselves.

  .Program Outputs use samples to show students how each program should function.

  .Tying It All Together sections at the end of each chapter show students how to do something clever and fun with the material covered in that chapter.

  .VideoNotes provide a series of online videos developed specifically for the text.

  .Checkpoints are questions provided in each chapter for self-testing.

  .Notes appear throughout the text, providing short explanations of relevant, interesting, and misunderstood points.

  .Warnings caution students about techniques, practices, and features that can lead to malfunctioning programs or lost data.

  .Case Studies that simulate real-world applications appear in many chapters throughout the text.

  .Review Questions and Exercises in each chapter present a thorough and diverse set of questions for review, such as fill-in-the-blank and short answer questions that check the student’s mastery of the basic material presented in the chapter. These are followed by exercises requiring problem solving and analysis, such as the Algorithm Workbench, Predict the Output, and Find the Errors sections. Each chapter ends with a Soft Skills exercise that focuses on communication and group process skills. Answers to the odd numbered review questions and review exercises are provided in Appendix D at the back of the book.

  .Programming Challenges solidify knowledge and present real-world problems.
  .Group Projects throughout the text encourage teamwork within the classroom.
  .C++ Quick Reference Guide is printed on the inside back cover.

  MyProgrammingLab® not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.

  MyProgrammingLabis an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.

  .Interactive Practice provides first-hand programming experience in an interactive online environment.

  .Approximately two-hundred small practice exercises cover topics such as variables, calculations, decision statements, loops, procedures, arrays, and more.

  .Error Messages for Incorrect Answers give students immediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.

  .Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom–when they need help the most.

  .Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.

  .Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
。A dynamic roster tracks their performance and maintains a record of submissions.
。The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.
 
好的,這是一本關於編程基礎、麵嚮對象概念以及現代 C++ 實踐的教科書簡介,側重於建立堅實的編程思維和解決問題的能力,但與您提到的特定教材無關。 --- 深入淺齣:現代 C++ 編程導論 一本麵嚮初學者的、注重實踐的 C++ 編程指南 本書旨在為那些渴望掌握 C++ 編程語言的初學者提供一條清晰、結構化的學習路徑。我們相信,有效的編程教育不僅需要紮實的語法知識,更需要培養結構化的思維方式、模塊化的設計理念以及高效的問題解決能力。本書以一種循序漸進的方式,引導讀者從最基礎的編程邏輯齣發,逐步深入到 C++ 的核心特性,最終能夠獨立構建復雜、健壯的應用程序。 第一部分:編程的基石與 C++ 環境的建立 在開始任何一門編程語言的學習之前,建立正確的編程思維至關重要。本書的開篇將聚焦於計算思維的培養。我們將探討算法的本質、邏輯流程圖的構建,以及如何將現實世界的問題分解為計算機可以理解的步驟。 隨後,我們將帶領讀者搭建起 C++ 的開發環境。這包括選擇閤適的集成開發環境(IDE)或文本編輯器,理解編譯器和鏈接器的作用,以及如何成功地編譯並運行您的第一個 "Hello, World!" 程序。我們將詳細解釋源代碼到可執行文件的轉化過程,為後續深入學習打下堅實的工程基礎。 第二部分:核心語法與控製結構——構建程序骨架 本部分是語言學習的基石。我們不會僅僅羅列語法規則,而是通過大量的、與日常生活相關的例子來闡述控製結構的作用。 變量、數據類型與運算符: 我們將詳細介紹 C++ 中主要的內置數據類型(如整數、浮點數、字符),並強調類型轉換的潛在陷阱。運算符的優先級和結閤性將被係統梳理,確保讀者能夠精確控製錶達式的求值順序。 程序流程控製: `if-else` 語句、`switch` 結構,以及循環(`for`, `while`, `do-while`)的學習將緊密結閤實際案例,例如判斷閏年、計算級數、以及實現簡單的迭代搜索。我們特彆強調瞭循環不變式(Loop Invariants)的概念,幫助讀者在編寫循環時保證其正確性。 函數:重用代碼的藝術: 函數是程序模塊化的核心。我們將深入講解函數的定義、調用、參數傳遞機製(值傳遞與引用傳遞的區彆),以及如何利用函數重載(Function Overloading)編寫更具通用性的接口。作用域規則和生命周期管理也將在此部分得到詳盡的解釋。 第三部分:數據抽象與復閤類型——組織信息 有效的程序設計離不開對數據的有效組織。本部分將引導讀者從簡單的數據類型過渡到更復雜的數據結構。 數組與字符串: 數組作為連續內存存儲的體現,其底層原理將得到深入剖析。我們將區分 C 風格字符串與 C++ 標準庫中 `std::string` 的使用,重點突齣後者在安全性和功能上的優勢。 指針與內存管理(基礎): 這是 C++ 學習中一個關鍵的轉摺點。我們將清晰地解釋指針是什麼,它如何指嚮內存地址,以及解引用操作的含義。雖然現代 C++ 傾嚮於使用智能指針,但理解原始指針是理解底層機製的必經之路。我們將謹慎地介紹動態內存分配(`new` 和 `delete` 的基本用法),強調內存泄漏的風險。 結構體與枚舉: 我們將展示如何使用 `struct` 關鍵字將相關的數據成員捆綁在一起,從而創建齣自定義的數據模型。枚舉類型則被用於增強代碼的可讀性,通過命名的常量來代替“魔法數字”。 第四部分:麵嚮對象編程(OOP)的初步探索 麵嚮對象編程範式是現代軟件開發的主流。本書將在此階段引入 OOP 的核心概念,為後續深入學習打下堅實的基礎,側重於如何利用 C++ 的特性來實現這些理念。 類與對象的定義: 我們將詳細定義“類”作為藍圖,“對象”作為實例的對應關係。封裝(Encapsulation)的概念將通過訪問控製符(`public`, `private`, `protected`)的實踐來體現,強調數據保護的重要性。 構造函數與析構函數: 理解對象的創建和銷毀過程至關重要。我們將解析默認構造函數、參數化構造函數,以及何時需要定義拷貝構造函數。析構函數的職責——資源的清理——也將被強調。 繼承的引入: 介紹代碼復用的強大機製——繼承。我們將探討基類與派生類的關係,並首次引入多態性的概念,盡管完整的運行時多態將在後續章節深化。 第五部分:C++ 標準庫(STL)的初識與實踐 現代 C++ 的強大很大程度上來源於其標準模闆庫(STL)。本書將有意識地引導讀者盡早接觸 STL,以提高編碼效率和代碼質量。 模闆(Templates)簡介: 我們將介紹函數模闆和類模闆的基本語法,理解模闆如何實現泛型編程,從而編寫齣可以處理任意數據類型的通用代碼。 容器的威力: 我們將重點介紹最常用且最基礎的 STL 容器,如 `std::vector`(動態數組)和 `std::map`(關聯容器)。通過實際操作這些容器,讀者將體會到使用成熟的庫類比自己從零開始實現數據結構的高效性。 迭代器(Iterators): 迭代器被定位為容器與算法之間的橋梁。我們將解釋迭代器的概念,並展示如何使用它們來遍曆和操作容器中的元素,這是實現 STL 算法的基礎。 總結與展望 本書的結構設計力求平衡理論深度與實際操作的結閤。我們通過精心設計的習題和貫穿全書的綜閤項目,確保讀者不僅“知道” C++ 的語法,更能“做到”用 C++ 解決實際問題。學習 C++ 是一個需要毅力的過程,本書提供的不僅僅是知識,更是一套嚴謹的、麵嚮工程實踐的學習方法論。完成本書的學習,讀者將具備紮實的麵嚮對象編程基礎,能夠自信地邁入更高級的 C++ 主題或相關領域(如係統編程、遊戲開發或高性能計算)的深入探索。

著者信息

圖書目錄

Ch1: Introduction to Computers and Programming
Ch2: Introduction to C++
Ch3: Expressions and Interactivity
Ch4: Making Decisions
Ch5: Looping
Ch6: Functions
Ch7: Introduction to Classes and Objects
Ch8: Arrays
Ch9: Searching, Sorting, and Algorithm Analysis
Ch10: Pointers
Ch11: More about Classes and Object-Oriented Programming
Ch12: More on C-Strings and the String Class
Ch13: Advanced File and I/O Operations
Ch14: Recursion
Ch15: Polymorphism and Virtual Functions
Ch16: Exceptions, Templates, and the Standard Template Library (STL)
Ch17: Linked Lists
Ch18: Stacks and Queues
Ch19: Binary Trees

 

圖書序言

圖書試讀

用户评价

评分

這本《STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)》在我的大學時期,真的是一本「戰友」般的存在。當時程式設計的課程,老師講解的內容加上這本書的輔助,可以說是我對C++建立初步認識的關鍵。最讓我印象深刻的是,它在早期物件導嚮的引入上,做得相當有水準。不像有些教科書,可能要拖到後期纔會開始講解類別和物件,這本書從很早就開始引導讀者用物件化的思維去思考程式。像是從類別、屬性、方法這些基本概念開始,一步一步地帶入繼承、多型等進階概念。這讓我在寫程式的時候,不會隻停留在線性的邏輯流程,而是能開始思考如何將程式模組化、結構化。書中的範例程式碼,也都寫得相當簡潔扼要,易於理解,而且幾乎每一個章節後麵,都會有相關的練習題,讓我可以立即檢驗自己對知識點的掌握程度。當然,有時候會遇到一些比較棘手的除錯問題,需要花很多時間去查找原因,但這也是學習程式的必經之路。總的來說,這本書為我打下瞭一個相對穩固的C++基礎,也讓我對物件導嚮程式設計有瞭初步的認識,對我日後學習其他程式語言,也產生瞭積極的影響。

评分

不得不說,《STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)》這本書的優點,最突齣的就是它的「練習導嚮」寫作風格。與其說是課本,它更像是一個精心設計的訓練營。書中大量的範例程式碼,都寫得非常清晰易懂,並且會針對每一個語法點、每一個觀念,都附帶有詳細的解釋。我特別喜歡它在講解複雜概念時,會使用一些比喻和類比,讓抽象的程式邏輯變得具體化。例如,在介紹指標(Pointer)的時候,它會將記憶體地址比喻成房子的地址,而指標就是記錄這個地址的鑰匙,有瞭這把鑰匙,你就可以去房子裡拿東西。這種生動的講解方式,確實大大降低瞭學習門檻。此外,書末的習題,從簡單的選擇題、填空題,到需要動手實作的小型程式設計題,層層遞進,能夠有效鞏固所學。我個人覺得,最有效的學習方式就是不斷練習,而這本書恰好提供瞭非常豐富的練習機會。雖然有些題目難度較高,需要參考書本後麵的解答,但這也正是學習的過程。總體而言,對於想要快速上手C++,並建立紮實程式基礎的讀者,這本書會是一個不錯的選擇。

评分

對於《STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)》這本書,我的感受比較複雜,它既是我的程式學習歷程中不可或缺的夥伴,也曾是我無數個夜晚的「夢魘」。我必須承認,這本書的內容非常紮實,對於C++的語法、結構以及物件導嚮的理論,都有著非常詳盡且係統性的介紹。從基本的變數、資料型態,到函式、迴圈,再到後來的類別、繼承、多型,幾乎涵蓋瞭C++入門所需的所有知識點。書中的習題設計也相當有挑戰性,有些題目需要花費大量的時間去思考和除錯。我記得有一次為瞭完成一個關於檔案讀寫的專案,反覆看瞭好幾章的內容,寫瞭又刪,刪瞭又寫,過程中真的感到非常挫敗,甚至懷疑自己是不是真的適閤走程式這條路。但是,當程式最終能夠順利執行,並且達到預期的效果時,那種成就感,以及對程式邏輯理解的深化,又是其他任何事情都無法比擬的。這本書教會我的不隻是C++語法,更多的是解決問題的思路和堅持不懈的精神。雖然學習過程充滿艱辛,但它確實讓我對程式設計有瞭更深刻的認識。

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坦白說,當初選擇這本《STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)》純粹是老師指定的,沒抱太多期待,覺得就是一本標準的教科書罷瞭。但實際閱讀後,卻有種意外的驚喜。它在講解C++的物件導嚮特性時,切入點非常巧妙,不是一味地堆砌名詞,而是用一種比較「故事性」的方式來鋪陳。舉例來說,當它介紹類別(Class)和物件(Object)時,並不是直接給你一堆抽象的定義,而是先從現實世界中的「事物」齣發,例如「汽車」是一個類別,而你傢裡的「紅色轎車」就是一個物件,它擁有「顏色」、「廠牌」等屬性,並能執行「加速」、「煞車」等動作。這種具象化的解釋方式,讓我這個對抽象概念比較頭痛的學生,能夠快速抓住核心。而且,書中不斷強調「早期物件」的概念,也就是在初學階段就讓你接觸到物件導嚮的核心思想,這點我覺得非常前瞻。很多其他入門書籍可能要到後半段纔會深入講解,但這本卻能讓你從一開始就習慣用物件的角度去思考問題,這對培養良好的程式設計思維有很大的幫助。雖然有時候翻譯上的些微生硬感還是會齣現,但整體來說,它對程式設計初學者的引導,真的是相當到位。

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這本《STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)》真的是我大學時期最深刻的迴憶之一,雖然現在已經離開校園好幾年瞭,但每當我想起程式設計的啟濛,腦海中第一個浮現的就是這本厚重的課本。當時剛接觸程式語言,對C++一竅不通,老師推薦瞭這本,說它循序漸進,非常適閤初學者。我還記得為瞭弄懂每一個觀念,常常熬夜盯著螢幕,手邊一定要放著這本書,隨時翻查。最讓我印象深刻的是,它並非隻是枯燥的語法教學,而是透過一個又一個貼近生活、或是小型的專案來引導我們理解物件導嚮的概念。那時候,我最喜歡的部分就是那些小型的應用範例,像是計算機、簡單的文字遊戲等等,總覺得自己好像真的能用程式做齣點什麼,那種成就感是無可取代的。書中的圖解也很豐富,清晰的流程圖、類別圖,讓我在理解複雜的物件關係時,能夠有一個直觀的認識。雖然過程中遇到無數的錯誤訊息,但每一次成功編譯並執行程式,心中的喜悅是難以言喻的。這本書陪伴我度過瞭最艱難但也最充滿學習熱情的時光,它不隻是一本教科書,更像是我程式設計生涯的啟濛老師,為我打下瞭紮實的基礎。

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